Friday, March 30, 2012

Mini thesis stuff


the highlight..my main job in mini thesis:

concept

final output
lighting & rendering by Shane

color script

modeling & layout & animation
(except log cabin and car)

modeling & layout & animation

Getaway from Team Getaway on Vimeo.

I've done some concepts, color scripts, modeling, layout, shading, animation, and sound design.

(some more, some less. I've done a little bit of everything I mentioned above, except sound)

Sunday, March 25, 2012

Wednesday, March 14, 2012

Monday, March 12, 2012

Tuesday, March 6, 2012

Senior modeling/texturing

final






This is for Arsen's thesis.
smaller parts inside the city were brought from JonLin's model and arranged to match the concept...
I modeled rest of the big pieces and the leg, and textured the door and the upper part of the leg
(that only shows up in close-ups)


Sunday, March 4, 2012

2011 Summer Internship @ Muse Games

Modeling, Texturing, Animating, Lighting, Maya Fluid(steam), Maya Fur(on the arms) for Guns of Icarus Online teaser trailer
(Except the arms, and this is the shot before comp)

process

process

matte painting for the teaser trailer

flamethrower modeling/texturing

gatling gun modeling/texturing

dragonfly engine modeling/texturing

queen engine modeling/texturing

dual mortar gun modeling

rocket launcher concept

sniper gun modeling/texturing

prototype engine modeling/texturing

Doodles!

Saturday, March 3, 2012

Chase Sequence Previs for Thesis PrePro class



worked with Seung Sung.

Role: env. models, storyboard & camera with partner

Alien & skull sculpts

just for fun, design out of scratch. Zbrush.

for sculpture class assignment. Mudbox.

Junior 1st sem. Zbrush sculpting






Sophomore year modeling

Modeling & Rigging


Zbrush sculpt practice

Portal core made in Maya

lighting, render, texture assignment

hand poly modeling

First character modeling (plus some sculpting in Mudbox)