Showing posts with label modeling. Show all posts
Showing posts with label modeling. Show all posts

Saturday, August 31, 2013

Modeling Done


Added some finishing touches.

Basic lighting setup

Sunday, August 18, 2013

WIP


(test render)

need to refine a lotta stuff.


Monday, July 1, 2013

Exam Done


Modeling, Texturing, Lighting

Tuesday, June 25, 2013

WIP


dark green planes = placeholder for image plane



UV's are done
(actually I made the terrain/ground UV bigger now)


random texture test 
(two 1K maps for the ground & houses)



poly count: 43,110
need to make some trees more bushy O_O

Saturday, June 8, 2013

Ruins - ...modeling done?


Ruins- Modeling done


Now to get some projection textures working....
i think i gotta test out some stuff before i go into it tho

Ruins WIP2


model more stuff, then I will be ready for projection texturing.

Friday, June 7, 2013

Ruin WIP



^rough concept


^modeling...




Monday, April 29, 2013

Fox! - WIP


low poly


w/o wireframe


back


smoothed (temporarily, need to fix more stuff)

Saturday, April 28, 2012

C.Murphy turntable

"assuming" it's finished..lol..
for zbrush final

turntable

Friday, March 30, 2012

Mini thesis stuff


the highlight..my main job in mini thesis:

concept

final output
lighting & rendering by Shane

color script

modeling & layout & animation
(except log cabin and car)

modeling & layout & animation

Getaway from Team Getaway on Vimeo.

I've done some concepts, color scripts, modeling, layout, shading, animation, and sound design.

(some more, some less. I've done a little bit of everything I mentioned above, except sound)

Tuesday, March 6, 2012

Senior modeling/texturing

final






This is for Arsen's thesis.
smaller parts inside the city were brought from JonLin's model and arranged to match the concept...
I modeled rest of the big pieces and the leg, and textured the door and the upper part of the leg
(that only shows up in close-ups)


Sunday, March 4, 2012

2011 Summer Internship @ Muse Games

Modeling, Texturing, Animating, Lighting, Maya Fluid(steam), Maya Fur(on the arms) for Guns of Icarus Online teaser trailer
(Except the arms, and this is the shot before comp)

process

process

matte painting for the teaser trailer

flamethrower modeling/texturing

gatling gun modeling/texturing

dragonfly engine modeling/texturing

queen engine modeling/texturing

dual mortar gun modeling

rocket launcher concept

sniper gun modeling/texturing

prototype engine modeling/texturing

Saturday, March 3, 2012

Sophomore year modeling

Modeling & Rigging


Zbrush sculpt practice

Portal core made in Maya

lighting, render, texture assignment

hand poly modeling

First character modeling (plus some sculpting in Mudbox)